![]() ![]() It does not store any personal data.For a heady two minutes and thirty-seven seconds, hopes were high. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". ![]() These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Aside from Eclipse other games being worked on include LEGO Star Wars: The Skywalker Saga, Star Wars: Jedi 2, Knights of the Old Republic Remake along with an open-world Ubisoft game and an unknown smaller title from EA. Personally I will not be surprised if this title never see’s the light of day and lack of Star Wars games going forward should not be a worry given the license is no longer exclusive to Electronic Arts from 2023. Henderson mentions that the trailer won’t reflect the final product, but instead shows the direction of Eclipse and speculates the trailer was created to boost chances of hiring staff to work on the title and possibly to attract offers of acquisition. The trailer showcased at The Game Awards was apparently created by Unit Image, who previously created CGI trailers for Far Cry 6, Death Stranding, For Honour, Call of Duty: Infinite Warfare and many more. Allegedly the studio is having issues hiring staff due to the past allegations we linked earlier in the article. It’s been reported before by Henderson and AccNGT that Quantic Dream Paris is having issues hiring staff to work on Eclipse, with the studio currently looking to employ a third of its studio capacity with over 60 jobs available. Henderson speculates that perhaps the studio is still or once again looking to be acquired now with the power of a Star Wars title under its belt so they can get the resources they need such as a new or different engine, but also to possibly create a brand new engine. Henderson claims that the studio is also having issues with multiplayer which is rumoured to be part of Eclipse, as the studio has never attempted to make a title with multiplayer elements before.ĭespite the title rumoured to have been in development for around 18 months, there apparently is no playable version of the title due to the alleged engine issues according to Henderson. ![]() Eclipse is apparently going to be a multi-planet exploring title with open world elements and the QD engine allegedly can’t work for such an ambitious game, and apparently this is one of the reasons the studio was looking to be acquired. The engine’s architecture was built for confined levels with small areas to explore and a limited number of AI. Henderson goes on to talk about Quantic Dream facing engine issues for the title, something that’s been reported previously. Shortly after Eclipse was green lit and used the codename Solstice. Henderson reports that Quantic Dream pitched their Star Wars title to Lucasfilm using assets they’d made for Project Karma and according to a former developer Henderson has been in contact with, some assets can be seen in the Eclipse reveal trailer. Comments we here at Bespin Bulletin do not agree with or support. If you’re unfamiliar with the allegations then I strongly suggest you read them here along with misogynistic and homophobic comments made by Quantic Dream executive David Cage. Henderson claims that around 2020 the studio were looking to be acquired following the end of their deal with Sony, but with the studio facing global media attention for its alleged bad work place environment (putting it mildly), they were unable to secure a sale. According to Henderson, Quantic Dream had ambitious plans in 2013 for their own space-based game with the codename Project Karma, but Sony (who QD had a partnership with at the time) refused to green light the project due to costs, and instead the studio went on to make Detroit: Become Human with Karma sitting on the sidelines. ![]()
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